Wednesday, January 27, 2010

Chess in the Age of Machine



From a fascinating article by Garry Kasparov on chess in the age of AI (via Tyler Cowan at Marginal Revolution:


Excelling at chess has long been considered a symbol of more general intelligence. That is an incorrect assumption in my view, as pleasant as it might be. But for the purposes of argument and investigation, chess is, in Russkin-Gutman's words, "an unparalleled laboratory, since both the learning process and the degree of ability obtained can be objectified and quantified, providing an excellent comparative framework on which to use rigorous analytical techniques."

Here I agree wholeheartedly, if for different reasons. I am much more interested in using the chess laboratory to illuminate the workings of the human mind, not the artificial mind. As I put it in my 2007 book, How Life Imitates Chess, "Chess is a unique cognitive nexus, a place where art and science come together in the human mind and are then refined and improved by experience." Coincidentally the section in which that phrase appears is titled "More than a metaphor." It makes the case for using the decision-making process of chess as a model for understanding and improving our decision-making everywhere else.

This is not to say that I am not interested in the quest for intelligent machines. My many exhibitions with chess computers stemmed from a desire to participate in this grand experiment. It was my luck (perhaps my bad luck) to be the world chess champion during the critical years in which computers challenged, then surpassed, human chess players. Before 1994 and after 2004 these duels held little interest. The computers quickly went from too weak to too strong. But for a span of ten years these contests were fascinating clashes between the computational power of the machines (and, lest we forget, the human wisdom of their programmers) and the intuition and knowledge of the grandmaster.

In what Rasskin-Gutman explains as Moravec's Paradox, in chess, as in so many things, what computers are good at is where humans are weak, and vice versa. This gave me an idea for an experiment. What if instead of human versus machine we played as partners? My brainchild saw the light of day in a match in 1998 in León, Spain, and we called it "Advanced Chess." Each player had a PC at hand running the chess software of his choice during the game. The idea was to create the highest level of chess ever played, a synthesis of the best of man and machine.

...

Lured by the substantial prize money, several groups of strong grandmasters working with several computers at the same time entered the competition. At first, the results seemed predictable. The teams of human plus machine dominated even the strongest computers. The chess machine Hydra, which is a chess-specific supercomputer like Deep Blue, was no match for a strong human player using a relatively weak laptop. Human strategic guidance combined with the tactical acuity of a computer was overwhelming.

Ingruiged? Go, read.